A book I’ve been excited for, by an author I enjoy and respect, was just released. I’ve been listening to the audiobook edition with my sister and at one point I had to stop it. I could not listen to another repeated line from the villains. It didn’t help that the sound design for the voice was grating, but even if it had been the most melodious of voices I would have hated it. These one-liner villains were what the series had been building up to as part of the Big Bad’s Master Plan. They simply don’t feel adequate to face off against the rather brilliant protagonist. Therefore, this is the perfect time to discuss what makes an enjoyable villain?
"Just gotta have a little faith," Character Review: Let's talk Dutch. Let's talk Red Dead Redemption 2.
Worldbuilding isn’t just about building the settings or the cultures of the world you’re populating. Character histories are important, and your character is going to have preexisting relationships prior to the start of your story. Those relationships shape your protagonist and therefore impact the plot, especially so in character-driven stories. Red Dead Redemption 2 (RDR2)is a character-driven plot (I would argue that most good narrative games are character-driven) that focuses on the player character, Arthur, and his relationship with the gang’s leader Dutch.